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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Rendering
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h |
| Include | #include "Rendering/RenderingCommon.h" |
Syntax
class ICustomSlateElement
Remarks
An interface for a custom slate elements. Lifetime must support pipelining to the render thread.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsHDR | ||
| bool | bWireFrame | ||
| EDisplayColorGamut | HDRDisplayColorGamut | ||
| ESlatePostRT | UsedSlatePostBuffers | ||
| FVector2f | ViewOffset | ||
| FIntRect | ViewRect |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Draw_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called from the render thread during element drawing. | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS void | Draw_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
||
| void | DrawRenderThread
(
FRHICommandListImmediate& RHICmdList, |
||
| void | PostCustomElementAdded
(
FSlateElementBatcher& ElementBatcher |
Called from the game thread during element batching. | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS bool |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDrawPassInputs |