Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Rendering
Inheritance Hierarchy
- FSlateDrawElement
- FSlateTintableElement
- FSlateSplineElement
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h |
Include | #include "Rendering/DrawElementTypes.h" |
Syntax
struct FSlateSplineElement :
public FSlateDrawElement,
public FSlateTintableElement
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FSlateGradientStop > | GradientStops | |
![]() |
FVector2f | P0 | Bezier Spline Data points. |
![]() |
FVector2f | P1 | |
![]() |
FVector2f | P2 | |
![]() |
FVector2f | P3 | |
![]() |
float | Thickness |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
float | GetThickness () |
|
![]() |
void | SetCubicBezier
(
const UE::Slate::FDeprecateVector2DParameter InP0, |
|
![]() |
void | SetGradientHermiteSpline
(
const UE::Slate::FDeprecateVector2DParameter InStart, |
|
![]() |
void | SetHermiteSpline
(
const UE::Slate::FDeprecateVector2DParameter InStart, |
|
![]() |
void | SetThickness
(
float InThickness |
Thickness. |