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Unreal Engine C++ API Reference > Runtime > SlateCore > Rendering
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h |
Include | #include "Rendering/SlateResourceHandle.h" |
Syntax
class FSlateResourceHandle
Remarks
A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FSlateShaderResourceProxy * | ||
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bool | IsValid () |