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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Rendering > API/Runtime/SlateCore/Rendering/FSlateRenderer
Type
typedef TMulticastDelegate_OneParam< void, void &42; > FOnSlateWindowDestroyed
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include | #include "Rendering/SlateRenderer.h" |
Remarks
Called on the game thread right before the slate window handle is destroyed. This gives users a chance to release any viewport specific resources they may have active when the window is destroyed