Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Rendering
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h |
Include | #include "Rendering/DrawElements.h" |
Syntax
struct FSlateCachedFastPathRenderingData
Remarks
Note: FSlateDrawElement has been moved to DrawElementTypes.h Data holder for info used in cached renderbatches. Primarily clipping state, vertices and indices
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FSlateCachedClipState, TInlineAllocator< 1 > > | CachedClipStates | |
![]() |
FSlateIndexArray | Indices | |
![]() |
FSlateVertexArray | Vertices |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |