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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Rendering
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include | #include "Rendering/SlateRenderer.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Rendering/SlateRenderer.cpp |
bool DoesThreadOwnSlateRendering()
Remarks
If it's the game thread, and there's no loading thread, then it owns slate rendering. However if there's a loading thread, it is the exlusive owner of slate rendering.