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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Input > API/Runtime/SlateCore/Input/FHittestGrid
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Input/HittestGrid.h |
| Include | #include "Input/HittestGrid.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp |
TArray< FWidgetAndPointer > GetBubblePath
&40;
UE::Slate::FDeprecateVector2DParameter DesktopSpaceCoordinate,
float CursorRadius,
bool bIgnoreEnabledStatus,
int32 UserIndex
&41;
Remarks
Given a Slate Units coordinate in virtual desktop space, perform a hittest and return the path along which the corresponding event would be bubbled.