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Represents a per instance data buffer for a custom Slate mesh element.
| Name | ISlateUpdatableInstanceBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h |
| Include Path | #include "Rendering/RenderingCommon.h" |
Syntax
class ISlateUpdatableInstanceBuffer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISlateUpdatableInstanceBuffer() |
Rendering/RenderingCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNumInstances() |
How many instances should we draw? | Rendering/RenderingCommon.h | |
ISlateUpdatableInstanceBufferRenderProxy * GetRenderProxy() |
Returns the pointer to the render proxy, to be forwarded to the render thread. | Rendering/RenderingCommon.h | |
void Update
(
FSlateInstanceBufferData& Data |
Updates the buffer with the provided data. | Rendering/RenderingCommon.h |