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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/FontCache.h |
Include | #include "Fonts/FontCache.h" |
Syntax
struct FShapedGlyphFontAtlasData
Remarks
The font atlas data for a single glyph in a shaped text sequence
Variables
Type | Name | Description | |
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int16 | HorizontalOffset | The horizontal distance from the origin to the leftmost border of the glyph bitmap |
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uint16 | StartU | Start X location of the glyph in the texture |
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uint16 | StartV | Start Y location of the glyph in the texture |
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bool | SupportsOutline | True if this entry supports outline rendering, false otherwise. |
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uint8 | TextureIndex | Index to a specific texture in the font cache. |
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uint16 | USize | X Size of the glyph in the texture |
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bool | Valid | True if this entry is valid, false otherwise. |
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int16 | VerticalOffset | The vertical distance from the baseline to the topmost border of the glyph bitmap |
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uint16 | VSize | Y Size of the glyph in the texture |