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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts > FShapedGlyphEntry
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/FontCache.h |
Include | #include "Fonts/FontCache.h" |
Source | /Engine/Source/Runtime/SlateCore/Private/Fonts/FontCache.cpp |
bool HasValidGlyph&40;&41; const
Remarks
Check whether this entry contains a valid glyph (non-zero, and not the SlateFontRendererUtils::InvalidSubChar glyph)