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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h |
Include | #include "Fonts/CompositeFont.h" |
Syntax
struct FFontFaceData
Remarks
Raw font data for a Font Face asset.
Exists as a struct so it can be shared between its owner asset and the font cache without worrying about UObject lifetimes.
Constructors
Type | Name | Description | |
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Default constructor | ||
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FFontFaceData
(
TArray< uint8 >&& InData |
Construct from an existing block of font data |
Destructors
Type | Name | Description | |
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Destructor |
Functions
Type | Name | Description | |
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const TArray< uint8 > & | GetData () |
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bool | HasData () |
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FFontFaceDataRef | Helper function to construct a default font face data | |
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FFontFaceDataRef | MakeFontFaceData
(
TArray< uint8 >&& InData |
Helper function to construct a font face data from an existing block of font data |
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void | Serialize the data on this instance to/from an archive | |
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void | Set from an existing block of font data |