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Unreal Engine C++ API Reference > Runtime > SlateCore > FastUpdate
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/WidgetProxy.h |
Include | #include "FastUpdate/WidgetProxy.h" |
Syntax
struct FSlateInvalidationWidgetVisibility
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bAncestorCollapse | |
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uint8: 1 | bAncestorsVisible | |
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uint8: 1 | bCollapse | |
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uint8: 1 | bVisible | |
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uint8: 4 | FlagPadding | |
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uint8 | Flags |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSlateInvalidationWidgetVisibility
(
EVisibility InVisibility |
||
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FSlateInvalidationWidgetVisibility
(
const FSlateInvalidationWidgetVisibility& Other |
||
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FSlateInvalidationWidgetVisibility
(
FSlateInvalidationWidgetVisibility ParentFlags, |
Functions
Type | Name | Description | |
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bool | ||
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bool | IsCollapsed () |
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bool | ||
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bool | ||
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bool | IsVisible () |
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bool | ||
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FSlateInvalidationWidgetVisibility | Assign the ancestors value to the widget values. Mimicking as it would be the parent. | |
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void | SetAncestorsVisibility
(
FSlateInvalidationWidgetVisibility ParentFlags |
|
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void | SetVisibility
(
FSlateInvalidationWidgetVisibility ParentFlags, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FSlateInvalidationWidgetVisibility Other |
|
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FSlateInvalidationWidgetVisibility & | operator=
(
const FSlateInvalidationWidgetVisibility& Other |
|
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bool | operator==
(
FSlateInvalidationWidgetVisibility Other |