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A version of FCompositeFont that should be used when it's not being embedded within another UObject This derives from FGCObject to ensure that the bulk data objects are referenced correctly
| Name | FStandaloneCompositeFont |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h |
| Include Path | #include "Fonts/CompositeFont.h" |
Syntax
struct FStandaloneCompositeFont :
public FCompositeFont ,
public FGCObject
Inheritance Hierarchy
- FCompositeFont → FStandaloneCompositeFont
- FGCObject → FStandaloneCompositeFont
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Fonts/CompositeFont.h | ||
FStandaloneCompositeFont
(
const FName& InFontName, |
Convenience constructor for when your composite font only contains a single font | Fonts/CompositeFont.h |
Functions
Public
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Fonts/CompositeFont.h | ||
virtual FString GetReferencerName() |
Fonts/CompositeFont.h |