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Represents the state of a widget from when it last had SWidget::Paint called on it. This should contain everything needed to directly call Paint on a widget
| Name | FSlateWidgetPersistentState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/WidgetProxy.h |
| Include Path | #include "FastUpdate/WidgetProxy.h" |
Syntax
struct FSlateWidgetPersistentState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateWidgetPersistentState() |
FastUpdate/WidgetProxy.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NoState | const FSlateWidgetPersistentState | FastUpdate/WidgetProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllottedGeometry | FGeometry | FastUpdate/WidgetProxy.h | ||
| bDeferredPainting | uint8 | FastUpdate/WidgetProxy.h | ||
| bInheritedHittestability | uint8 | FastUpdate/WidgetProxy.h | ||
| bIsInGameLayer | uint8 | FastUpdate/WidgetProxy.h | ||
| bParentEnabled | uint8 | FastUpdate/WidgetProxy.h | ||
| CachedElementHandle | FSlateCachedElementsHandle | FastUpdate/WidgetProxy.h | ||
| CullingBounds | FSlateRect | FastUpdate/WidgetProxy.h | ||
| DesktopGeometry | FGeometry | FastUpdate/WidgetProxy.h | ||
| IncomingFlowDirection | EFlowDirection | FastUpdate/WidgetProxy.h | ||
| IncomingUserIndex | int8 | FastUpdate/WidgetProxy.h | ||
| InitialClipState | TOptional< FSlateClippingState > | FastUpdate/WidgetProxy.h | ||
| InitialPixelSnappingMethod | EWidgetPixelSnapping | FastUpdate/WidgetProxy.h | ||
| LayerId | int32 | Starting layer id for drawing children | FastUpdate/WidgetProxy.h | |
| OutgoingLayerId | int32 | FastUpdate/WidgetProxy.h | ||
| PaintParent | TWeakPtr< SWidget > | FastUpdate/WidgetProxy.h | ||
| WidgetStyle | FWidgetStyle | FastUpdate/WidgetProxy.h |