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API > API/Runtime > API/Runtime/SlateCore
| Name | FSlateInvalidationResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/SlateInvalidationRoot.h |
| Include Path | #include "FastUpdate/SlateInvalidationRoot.h" |
Syntax
struct FSlateInvalidationResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateInvalidationResult() |
FastUpdate/SlateInvalidationRoot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRepaintedWidgets | bool | If we had to repaint any widget | FastUpdate/SlateInvalidationRoot.h | |
| MaxLayerIdPainted | int32 | The max layer id painted or cached | FastUpdate/SlateInvalidationRoot.h | |
| ViewOffset | UE::Slate::FDeprecateVector2DResult | The view offset to use with the draw buffer | FastUpdate/SlateInvalidationRoot.h |