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API > API/Runtime > API/Runtime/SlateCore
Note: FSlateDrawElement has been moved to DrawElementTypes.h Data holder for info used in cached renderbatches. Primarily clipping state, vertices and indices
| Name | FSlateCachedFastPathRenderingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h |
| Include Path | #include "Rendering/DrawElements.h" |
Syntax
struct FSlateCachedFastPathRenderingData
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSlateCachedFastPathRenderingData() |
Rendering/DrawElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedClipStates | TArray< FSlateCachedClipState, TInlineAllocator< 1 > > | Rendering/DrawElements.h | ||
| Indices | FSlateIndexArray | Rendering/DrawElements.h | ||
| Vertices | FSlateVertexArray | Rendering/DrawElements.h |