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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FPopupLayerSlot
| Name | FSlotArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWindow.h |
| Include Path | #include "Widgets/SWindow.h" |
Syntax
struct FSlotArguments : public TSlotBase< SlotType >::FSlotArguments
Inheritance Hierarchy
- FSlotBase::FSlotArguments → TSlotBase::FSlotArguments → FPopupLayerSlot::FSlotArguments
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FPopupLayerSlot::FSlotArguments | Widgets/SWindow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ClampBuffer
(
const TAttribute< FVector2D >& InAttribute |
If this slot is kept within the parent window, how far from the edges should we clamp it | Widgets/SWindow.h | |
WidgetArgsType & ClampToWindow
(
const TAttribute< bool >& InAttribute |
Should this slot be kept within the parent window | Widgets/SWindow.h | |
WidgetArgsType & DesktopPosition
(
const TAttribute< FVector2D >& InAttribute |
Pixel position in desktop space | Widgets/SWindow.h | |
WidgetArgsType & HeightOverride
(
const TAttribute< float >& InAttribute |
Width override in pixels | Widgets/SWindow.h | |
WidgetArgsType & Scale
(
const TAttribute< float >& InAttribute |
DPI scaling to be applied to the contents of this slot | Widgets/SWindow.h | |
WidgetArgsType & WidthOverride
(
const TAttribute< float >& InAttribute |
Width override in pixels | Widgets/SWindow.h |