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Represents a new texture that has been loaded but no resource created for it
| Name | FNewTextureInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h |
| Include Path | #include "Rendering/ShaderResourceManager.h" |
Syntax
struct FNewTextureInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNewTextureInfo() |
Rendering/ShaderResourceManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldAtlas | bool | Whether or not the texture should be atlased | Rendering/ShaderResourceManager.h | |
| bSrgb | bool | Whether or not the texture is in srgb space | Rendering/ShaderResourceManager.h | |
| TextureData | FSlateTextureDataPtr | Raw data | Rendering/ShaderResourceManager.h |