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FNavigationEvent describes a navigation action (Left, Right, Up, Down) It is passed to event handlers dealing with navigation.
| Name | FNavigationEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
Syntax
USTRUCT (BlueprintType )
struct FNavigationEvent : public FInputEvent
Inheritance Hierarchy
- FInputEvent → FNavigationEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UStruct Constructor. Not meant for normal usage. | Input/Events.h | ||
FNavigationEvent
(
const FModifierKeysState& InModifierKeys, |
Input/Events.h | ||
FNavigationEvent
(
const FModifierKeysState& InModifierKeys, |
Input/Events.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NavigationGenesis | ENavigationGenesis | The navigation genesis. | Input/Events.h | |
| NavigationType | EUINavigation | The navigation type. | Input/Events.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENavigationGenesis GetNavigationGenesis() |
Returns the genesis of the navigation request (Keyboard, Controller, User) | Input/Events.h | |
EUINavigation GetNavigationType() |
Returns the type of navigation request (Left, Right, Up, Down) | Input/Events.h |