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API > API/Runtime > API/Runtime/SlateCore
| Name | FGameDragDropOperation |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/DragAndDrop.h |
| Include Path | #include "Input/DragAndDrop.h" |
Syntax
class FGameDragDropOperation : public FDragDropOperation
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDragDropOperation → FGameDragDropOperation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameDragDropOperation() |
Default constructor. | Input/DragAndDrop.h |
Functions
Public
Overridden from FDragDropOperation
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D GetDecoratorPosition() |
Gets the desired position of the decorator in absolute space. | Input/DragAndDrop.h | |
virtual bool IsOfTypeImpl
(
const FString& Type |
Checks whether this drag and drop operation can cast safely to the specified type. | Input/DragAndDrop.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString & GetTypeId() |
Input/DragAndDrop.h |