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Settings for applying an outline to a font
| Name | FFontOutlineSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Fonts/SlateFontInfo.h |
| Include Path | #include "Fonts/SlateFontInfo.h" |
Syntax
USTRUCT (BlueprintType )
struct FFontOutlineSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Fonts/SlateFontInfo.h | |||
FFontOutlineSettings
(
int32 InOutlineSize, |
Fonts/SlateFontInfo.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NoOutline | FFontOutlineSettings | Fonts/SlateFontInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyOutlineToDropShadows | bool | When enabled the outline will be applied to any drop shadow that uses this font | Fonts/SlateFontInfo.h |
|
| bMiteredCorners | bool | When enabled, outlines have sharp mitered corners, otherwise they are rounded. | Fonts/SlateFontInfo.h |
|
| bSeparateFillAlpha | bool | When enabled the outline will be completely translucent where the filled area will be. | Fonts/SlateFontInfo.h |
|
| OutlineColor | FLinearColor | The color of the outline for any character in this font | Fonts/SlateFontInfo.h |
|
| OutlineMaterial | TObjectPtr< UObject > | Optional material to apply to the outline | Fonts/SlateFontInfo.h |
|
| OutlineSize | int32 | Size of the outline in slate units (at 1.0 font scale this unit is a pixel) | Fonts/SlateFontInfo.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsIdenticalTo
(
const FFontOutlineSettings& Other |
Fonts/SlateFontInfo.h | ||
bool IsIdenticalToForCaching
(
const FFontOutlineSettings& Other |
Fonts/SlateFontInfo.h | ||
bool IsVisible() |
Fonts/SlateFontInfo.h | ||
void PostSerialize
(
const FArchive& Ar |
Fonts/SlateFontInfo.h | ||
bool Serialize
(
FArchive& Ar |
Fonts/SlateFontInfo.h |