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Like a mouse event but with content
| Name | FDragDropEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/DragAndDrop.h |
| Include Path | #include "Input/DragAndDrop.h" |
Syntax
class FDragDropEvent : public FPointerEvent
Inheritance Hierarchy
- FInputEvent → FPointerEvent → FDragDropEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDragDropEvent
(
const FPointerEvent& InMouseEvent, |
Construct a DragDropEvent. | Input/DragAndDrop.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Content | TSharedPtr< FDragDropOperation > | The content being dragged | Input/DragAndDrop.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FDragDropOperation > GetOperation() |
Input/DragAndDrop.h | ||
TSharedPtr< OperationType > GetOperationAs() |
Input/DragAndDrop.h |