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For a deferred atlas character insertion, this contains the subregion of the atlas previously reserved for a character and the pixels to copy into it. The subregion corresponds to the initial reserved atlas slot extents after padding
| Name | FDeferredCharacterRenderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Fonts/FontTypes.h |
| Include Path | #include "Fonts/FontTypes.h" |
Syntax
struct FDeferredCharacterRenderData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RawPixels | TArray< uint8 > | Source pixels to copy in subregion defined below | Fonts/FontTypes.h | |
| StartU | int16 | Destination subregion x offset | Fonts/FontTypes.h | |
| StartV | int16 | Destination subregion y offset | Fonts/FontTypes.h | |
| USize | int16 | Destination subregion width | Fonts/FontTypes.h | |
| VSize | int16 | Destination subregion height | Fonts/FontTypes.h |