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Occasionally you may need to keep multiple discrete sets of children with differing slot requirements. This data structure can be used to link multiple FChildren under a single accessor so you can always return all children from GetChildren, but internally manage them in their own child lists.
| Name | FCombinedChildren |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/Children.h |
| Include Path | #include "Layout/Children.h" |
Syntax
class FCombinedChildren : public FChildren
Inheritance Hierarchy
- FChildren → FCombinedChildren
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChildren
(
FChildren& InLinkedChildren |
Layout/Children.h | ||
| Layout/Children.h | |||
FChildren
(
std::nullptr_t |
Layout/Children.h | ||
| Layout/Children.h |
Overridden from FChildren
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< SWidget > GetChildAt
(
int32 Index |
Layout/Children.h | ||
virtual TSharedRef< const SWidget > GetChildAt
(
int32 Index |
Layout/Children.h | ||
virtual int32 Num() |
Layout/Children.h |
Protected
Overridden from FChildren
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FWidgetRef GetChildRefAt
(
int32 Index |
Layout/Children.h | ||
virtual FConstWidgetRef GetChildRefAt
(
int32 Index |
Layout/Children.h | ||
virtual const FSlotBase & GetSlotAt
(
int32 ChildIndex |
Layout/Children.h | ||
virtual int32 NumSlot() |
Layout/Children.h |