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The type of thread that owns a texture atlas - this is the only thread that can safely update it
| Name | ESlateTextureAtlasThreadId |
| Type | enum |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h |
| Include Path | #include "Textures/TextureAtlas.h" |
Syntax
enum ESlateTextureAtlasThreadId
{
Unknown = -1,
Game = 0,
Render = 1,
}
Values
| Name | Remarks |
|---|---|
| Unknown | Owner thread is currently unknown |
| Game | Atlas is owned by the game thread |
| Render | Atlas is owned by the render thread |