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Sets the maximum font fallback level, for when a character can't be found in the selected font set. UI code that renders strings from a third party (e.g. player chat in a multiplayer game) may want to restrict font fallback to prevent potential performance problems.
| Name | EFontFallback |
| Type | enum |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Fonts/SlateFontInfo.h |
| Include Path | #include "Fonts/SlateFontInfo.h" |
Syntax
enum EFontFallback
{
FF_NoFallback,
FF_LastResortFallback,
FF_Max,
}
Values
| Name | Remarks |
|---|---|
| FF_NoFallback | No fallback font |
| FF_LastResortFallback | Fallback to last resort font set |
| FF_Max | Tries all fallbacks |