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Description
If it's the game thread, and there's no loading thread, then it owns slate rendering. However if there's a loading thread, it is the exlusive owner of slate rendering.
| Name | DoesThreadOwnSlateRendering |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include Path | #include "Rendering/SlateRenderer.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Rendering/SlateRenderer.cpp |
bool DoesThreadOwnSlateRendering()