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Unreal Engine C++ API Reference > Runtime > SlateCore > Debugging
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Debugging/SlateDebugging.h |
Include | #include "Debugging/SlateDebugging.h" |
Syntax
class FSlateDebugging
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
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void | BroadcastAttemptNavigation
(
const FNavigationEvent& InNavigationEvent, |
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void | BroadcastCursorQuery
(
TSharedPtr< const SWidget > InWidgetOverridingCursor, |
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void | ||
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void | BroadcastFocusChanging
(
const FFocusEvent& InFocusEvent, |
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void | BroadcastFocusLost
(
const FFocusEvent& InFocusEvent, |
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void | BroadcastFocusReceived
(
const FFocusEvent& InFocusEvent, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastInvalidationRootInvalidate
(
const SWidget* WidgetInvalidated, |
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void | BroadcastMouseCapture
(
uint32 UserIndex, |
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void | BroadcastMouseCaptureLost
(
uint32 UserIndex, |
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void | BroadcastNoReplyInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastPreProcessInputEvent
(
ESlateDebuggingInputEvent InputEventType, |
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void | BroadcastWarning
(
const FText& WarningText, |
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void | BroadcastWidgetInvalidate
(
const SWidget* WidgetInvalidated, |
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void | BroadcastWidgetUpdated
(
const SWidget* Invalidated, |
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void | BroadcastWidgetUpdatedByPaint
(
const SWidget* Invalidated, |
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void | ExportWidgetList
(
FStringView Filename |
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const TArray< const SWidget * > & | ||
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void | ||
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void |
Classes
Type | Name | Description | |
---|---|---|---|
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FScopeProcessInputEvent | ||
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FScopeRouteInputEvent | ||
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IWidgetInputRoutingEvent |
Typedefs
Name | Description |
---|---|
FBeginWidgetPaint | Called just before a widget paints. |
FBeginWindow | Called when a widget begins painting. |
FDrawElement | Called as soon as the element is added to the element list. |
FDrawElementType | Called as soon as the element is added to the element list. |
FEndWidgetPaint | Called after a widget finishes painting. |
FEndWindow | Called when a window finishes painting. |
FPaintDebugElements | Called once the window is drawn (including PaintDeferred). |
FUICommandRun | |
FWidgetAttemptNavigationEvent | |
FWidgetCursorQuery | |
FWidgetExecuteNavigationEvent | |
FWidgetFocusEvent | |
FWidgetInputEvent | |
FWidgetInvalidate | |
FWidgetMouseCaptureEvent | |
FWidgetUpdatedEvent | |
FWidgetWarningEvent |