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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Text > SInlineEditableTextBlock
- SWidget::SupportsKeyboardFocus()
- SInlineEditableTextBlock::SupportsKeyboardFocus()
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Text/SInlineEditableTextBlock.h |
Include | #include "Widgets/Text/SInlineEditableTextBlock.h" |
Source | /Engine/Source/Runtime/Slate/Private/Widgets/Text/SInlineEditableTextBlock.cpp |
virtual bool SupportsKeyboardFocus&40;&41; const
Remarks
See SWidget::SupportsKeyboardFocus(). This widget can gain focus if IsSelected is not bound.