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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/Widgets > API/Runtime/Slate/Widgets/Layout > API/Runtime/Slate/Widgets/Layout/SWindowTitleBarArea > API/Runtime/Slate/Widgets/Layout/SWindowTitleBarArea/FArguments
References
| Module | Slate |
| Header | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SWindowTitleBarArea.h |
| Include | #include "Widgets/Layout/SWindowTitleBarArea.h" |
WidgetArgsType & RequestToggleFullscreen
&40;
const FSimpleDelegate & InDelegate
&41;
Remarks
Called when the maximize/restore button or double click needs to toggle fullscreen. We don't have access to GEngine in SWindowTitleBarArea, so the GameLayerManager or UMG widget will handle this.