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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Layout > SGridPanel
Inheritance Hierarchy
- TWidgetSlotWithAttributeSupport
- TPaddingWidgetSlotMixin
- TAlignmentWidgetSlotMixin
- TBasicLayoutWidgetSlot
- SGridPanel::FSlot
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SGridPanel.h |
Include | #include "Widgets/Layout/SGridPanel.h" |
Syntax
class FSlot : public TBasicLayoutWidgetSlot< FSlot >
Constructors
Type | Name | Description | |
---|---|---|---|
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FSlot
(
int32 Column, |
Default values for a slot. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Construct
(
const FChildren& SlotOwner, |
|
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int32 | GetColumn () |
Which column in the grid this cell belongs to |
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int32 | How many columns this slot spans over | |
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int32 | GetLayer () |
Positive values offset this cell to be hit-tested and drawn on top of others. |
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FVector2D | GetNudge () |
Offset this slot's content by some amount; positive values offset to lower right |
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int32 | GetRow () |
Which row in the grid this cell belongs to |
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int32 | GetRowSpan () |
How many rows this this slot spans over |
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void | SetColumn
(
int32 Column |
|
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void | SetColumnSpan
(
int32 ColumnSpan |
|
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void | SetLayer
(
int32 Layer |
|
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void | SetNudge
(
const FVector2D& Nudge |
|
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void | SetRow
(
int32 Row |
|
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void | SetRowSpan
(
int32 RowSpan |
Classes
Type | Name | Description | |
---|---|---|---|
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FSlotArguments |