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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/Widgets > API/Runtime/Slate/Widgets/Input > API/Runtime/Slate/Widgets/Input/SVirtualJoystick
Type
typedef TArray< T, TInlineAllocator< 2 >> TControlArray
References
| Module | Slate |
| Header | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h |
| Include | #include "Widgets/Input/SVirtualJoystick.h" |
Remarks
TArray specialization for controls. In the game only few joysticks presented so we can predict their count and store in memory in more efficient way