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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Input > SVirtualJoystick
- SWidget::SupportsKeyboardFocus()
- SVirtualJoystick::SupportsKeyboardFocus()
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SVirtualJoystick.h |
Include | #include "Widgets/Input/SVirtualJoystick.h" |
Source | /Engine/Source/Runtime/Slate/Private/Widgets/Input/SVirtualJoystick.cpp |
virtual bool SupportsKeyboardFocus&40;&41; const
Remarks
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus