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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/TAnimatedAttribute
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
const OtherType& InNewValue |
Sets the attribute's value while keeping a running interpolation going. | Framework/Animation/AnimatedAttribute.h | |
void Set
(
NumericType&& InNewValue |
Sets the attribute's value while keeping a running interpolation going. | Framework/Animation/AnimatedAttribute.h |
Set(const OtherType &)
Description
Sets the attribute's value while keeping a running interpolation going. The value will be become the new desired value and the interpolation will continue trying to reach it. If the interpolation is currently stopped the animation / interpolation will restart towards the new provided value.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Animation/AnimatedAttribute.h |
| Include Path | #include "Framework/Animation/AnimatedAttribute.h" |
template<typename OtherType>
void Set
(
const OtherType & InNewValue
)
Parameters
| Name | Remarks |
|---|---|
| InNewValue | The value to set the attribute to |
Set(NumericType &&)
Description
Sets the attribute's value while keeping a running interpolation going. The value will be become the new desired value and the interpolation will continue trying to reach it. If the interpolation is currently stopped the animation / interpolation will restart towards the new provided value.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Animation/AnimatedAttribute.h |
| Include Path | #include "Framework/Animation/AnimatedAttribute.h" |
void Set
(
NumericType && InNewValue
)
Parameters
| Name | Remarks |
|---|---|
| InNewValue | The value to set the attribute to |