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Simple text entry popup, usually used within a MenuStack
| Name | STextEntryPopup |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/STextEntryPopup.h |
| Include Path | #include "Widgets/Input/STextEntryPopup.h" |
Syntax
class STextEntryPopup : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → STextEntryPopup
- FSlateControlledConstruction → SWidget → SCompoundWidget → STextEntryPopup
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WidgetWithDefaultFocus | TSharedPtr< SWidget > | Widget that we want to be focused when the popup is shown | Widgets/Input/STextEntryPopup.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Widgets/Input/STextEntryPopup.h | ||
void FocusDefaultWidget() |
Widgets/Input/STextEntryPopup.h | ||
| If InError is a non-empty string the TextBox will use the ErrorReporting widget provided during construction If no error reporting was provided, the TextBox will create a default error reporter. | Widgets/Input/STextEntryPopup.h | ||
| Widgets/Input/STextEntryPopup.h |