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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SSplitter2x2
| Name | FSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SSplitter.h |
| Include Path | #include "Widgets/Layout/SSplitter.h" |
Syntax
class FSlot : public TSlotBase< FSlot >
Inheritance Hierarchy
- FSlotPosition → FSlotBase → TSlotBase → SSplitter2x2::FSlot
- FSlotBase → TSlotBase → SSplitter2x2::FSlot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlot
(
const TSharedRef< SWidget >& InWidget |
Widgets/Layout/SSplitter.h |
Structs
| Name | Remarks |
|---|---|
| FSlotArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PercentageAttribute | TAttribute< FVector2D > | The percentage of the alloted space of the splitter that this slot requires | Widgets/Layout/SSplitter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FChildren& SlotOwner, |
Widgets/Layout/SSplitter.h | ||
FVector2D GetPercentage() |
Widgets/Layout/SSplitter.h | ||
void SetPercentage
(
const FVector2D& Value |
Sets the percentage attribute | Widgets/Layout/SSplitter.h |