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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SSpinBox
New value to be Committed on Tick for MouseMove events This exists to insulate high-frequency mouse move events which can fire many times during input processing from the side-effects of committing the spinbox value
| Name | FPendingCommitValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SSpinBox.h |
| Include Path | #include "Widgets/Input/SSpinBox.h" |
Syntax
struct FPendingCommitValue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommitMethod | ECommitMethod | Widgets/Input/SSpinBox.h | ||
| NewValue | double | Widgets/Input/SSpinBox.h |