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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SSegmentedControl > API/Runtime/Slate/SSegmentedControl/FSlot
| Name | FSlotArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SSegmentedControl.h |
| Include Path | #include "Widgets/Input/SSegmentedControl.h" |
Syntax
struct FSlotArguments :
public TSlotBase::FSlotArguments ,
public TAlignmentWidgetSlotMixin::FSlotArgumentsMixin
Inheritance Hierarchy
- FSlotBase::FSlotArguments → TSlotBase::FSlotArguments → SSegmentedControl::FSlot::FSlotArguments
- TAlignmentWidgetSlotMixin::FSlotArgumentsMixin → SSegmentedControl::FSlot::FSlotArguments
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FSlot::FSlotArguments | Widgets/Input/SSegmentedControl.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & Icon
(
const TAttribute< const FSlateBrush* >& InAttribute |
Widgets/Input/SSegmentedControl.h | ||
WidgetArgsType & Text
(
const TAttribute< FText >& InAttribute |
Widgets/Input/SSegmentedControl.h | ||
WidgetArgsType & ToolTip
(
const TAttribute< FText >& InAttribute |
Widgets/Input/SSegmentedControl.h | ||
WidgetArgsType & ToolTipWidget
(
const TAttribute< TSharedPtr< IToolTip > >& InAttribute |
Widgets/Input/SSegmentedControl.h | ||
WidgetArgsType & Value
(
TOptional< OptionType > InArg |
Widgets/Input/SSegmentedControl.h |