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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SMenuAnchor
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SMenuAnchor.h |
| Include Path | #include "Widgets/Input/SMenuAnchor.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SMenuAnchor >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SMenuAnchor::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/Input/SMenuAnchor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/Input/SMenuAnchor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ApplyWidgetStyleToMenu
(
bool InArg |
True to apply the InWidgetStyle of the menu anchor when painting the popup, false to always paint the popup with full opacity and no tint. | Widgets/Input/SMenuAnchor.h | |
NamedSlotProperty< FArguments > Content() |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & FitInWindow
(
bool InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & IsCollapsedByParent
(
bool InArg |
True if this menu anchor should be collapsed when its parent receives focus, false (default) otherwise | Widgets/Input/SMenuAnchor.h | |
WidgetArgsType & MenuContent
(
TSharedPtr< SWidget > InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & Method
(
TOptional< EPopupMethod > InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & OnGetMenuContent
(
const FOnGetContent& InDelegate |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & OnMenuOpenChanged
(
const FOnIsOpenChanged& InDelegate |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & Padding
(
FMargin InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & Placement
(
const TAttribute< EMenuPlacement >& InAttribute |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & ShouldDeferPaintingAfterWindowContent
(
bool InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & ShowMenuBackground
(
bool InArg |
Widgets/Input/SMenuAnchor.h | ||
WidgetArgsType & UseApplicationMenuStack
(
bool InArg |
Widgets/Input/SMenuAnchor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments & operator[]
(
const TSharedRef< SWidget >& InChild |
Widgets/Input/SMenuAnchor.h |