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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SListView
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetItemsSource
(
const TArray< ItemType >* InListItemsSource |
Establishes a wholly new list of items being observed by the list. | Widgets/Views/SListView.h | |
void SetItemsSource
(
TSharedRef<::UE::Slate::Containers::TObservableArray< ItemType > > InListItemsSource |
Establishes a wholly new list of items being observed by the list. | Widgets/Views/SListView.h | |
void SetItemsSource
(
TUniquePtr< UE::Slate::ItemsSource::IItemsSource< ItemType > > Provider |
Establishes a wholly new list of items being observed by the list. | Widgets/Views/SListView.h |
SetItemsSource(const TArray< ItemType > *)
Description
Establishes a wholly new list of items being observed by the list. Wipes all existing state and requests and will fully rebuild on the next tick.
| Name | SetItemsSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h |
| Include Path | #include "Widgets/Views/SListView.h" |
void SetItemsSource
(
const TArray < ItemType > * InListItemsSource
)
SetItemsSource(TSharedRef<::UE::Slate::Containers::TObservableArray< ItemType > >)
Description
Establishes a wholly new list of items being observed by the list. Wipes all existing state and requests and will fully rebuild on the next tick. The ObservableArray will notify the Widget when it needs to refresh.
| Name | SetItemsSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h |
| Include Path | #include "Widgets/Views/SListView.h" |
void SetItemsSource
(
TSharedRef <::UE::Slate::Containers::TObservableArray < ItemType > > InListItemsSource
)
SetItemsSource(TUniquePtr< UE::Slate::ItemsSource::IItemsSource< ItemType > >)
Description
Establishes a wholly new list of items being observed by the list. Wipes all existing state and requests and will fully rebuild on the next tick.
| Name | SetItemsSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h |
| Include Path | #include "Widgets/Views/SListView.h" |
void SetItemsSource
(
TUniquePtr < UE::Slate::ItemsSource::IItemsSource < ItemType > > Provider
)