Navigation
API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SGridPanel > API/Runtime/Slate/SGridPanel/FSlot
| Name | FSlotArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SGridPanel.h |
| Include Path | #include "Widgets/Layout/SGridPanel.h" |
Syntax
struct FSlotArguments : public TBasicLayoutWidgetSlot::FSlotArguments
Inheritance Hierarchy
- FSlotBase::FSlotArguments → TSlotBase::FSlotArguments → TBasicLayoutWidgetSlot::FSlotArguments → SGridPanel::FSlot::FSlotArguments
- TPaddingWidgetSlotMixin::FSlotArgumentsMixin → TBasicLayoutWidgetSlot::FSlotArguments → SGridPanel::FSlot::FSlotArguments
- TAlignmentWidgetSlotMixin::FSlotArgumentsMixin → TBasicLayoutWidgetSlot::FSlotArguments → SGridPanel::FSlot::FSlotArguments
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FSlot::FSlotArguments | Widgets/Layout/SGridPanel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & Column
(
TOptional< int32 > InArg |
Which column in the grid this cell belongs to | Widgets/Layout/SGridPanel.h | |
WidgetArgsType & ColumnSpan
(
TOptional< int32 > InArg |
How many columns this slot spans over | Widgets/Layout/SGridPanel.h | |
| Positive values offset this cell to be hit-tested and drawn on top of others. | Widgets/Layout/SGridPanel.h | ||
WidgetArgsType & Nudge
(
TOptional< FVector2D > InArg |
Offset this slot's content by some amount; positive values offset to lower right | Widgets/Layout/SGridPanel.h | |
WidgetArgsType & Row
(
TOptional< int32 > InArg |
Which row in the grid this cell belongs to | Widgets/Layout/SGridPanel.h | |
WidgetArgsType & RowSpan
(
TOptional< int32 > InArg |
How many rows this this slot spans over | Widgets/Layout/SGridPanel.h |