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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SExpanderArrow
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SExpanderArrow.h |
| Include Path | #include "Widgets/Views/SExpanderArrow.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SExpanderArrow >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SExpanderArrow::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/Views/SExpanderArrow.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/Views/SExpanderArrow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & BaseIndentLevel
(
const TAttribute< int32 >& InAttribute |
The level that the root of the tree should start (e.g. 2 will shift the whole tree over by `IndentAmount*2_) | Widgets/Views/SExpanderArrow.h | |
WidgetArgsType & IndentAmount
(
const TAttribute< float >& InAttribute |
How many Slate Units to indent for every level of the tree. | Widgets/Views/SExpanderArrow.h | |
WidgetArgsType & ShouldDrawWires
(
const TAttribute< bool >& InAttribute |
Whether to draw the wires that visually reinforce the tree hierarchy. | Widgets/Views/SExpanderArrow.h | |
WidgetArgsType & StyleSet
(
const ISlateStyle* InArg |
Widgets/Views/SExpanderArrow.h |