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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FUIAction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUIAction () |
Default constructor. | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h | |
FUIAction
(
FExecuteAction InitExecuteAction, |
Constructor that takes delegates to initialize the action with | Framework/Commands/UIAction.h |
FUIAction()
Description
Default constructor.
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction()
FUIAction(FExecuteAction, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
FUIAction(FExecuteAction, FCanExecuteAction, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
FCanExecuteAction InitCanExecuteAction,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| CanExecuteAction | The delegate to call to see if the action can be executed |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
FUIAction(FExecuteAction, FCanExecuteAction, FIsActionChecked, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
FCanExecuteAction InitCanExecuteAction,
FIsActionChecked InitIsCheckedDelegate,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| CanExecuteAction | The delegate to call to see if the action can be executed |
| IsCheckedDelegate | The delegate to call to see if the action should appear checked when visualized |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
FUIAction(FExecuteAction, FCanExecuteAction, FGetActionCheckState, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
FCanExecuteAction InitCanExecuteAction,
FGetActionCheckState InitGetActionCheckStateDelegate,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| CanExecuteAction | The delegate to call to see if the action can be executed |
| GetActionCheckState | The delegate to call to see what the check state of the action should be |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
FUIAction(FExecuteAction, FCanExecuteAction, FIsActionChecked, FIsActionButtonVisible, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
FCanExecuteAction InitCanExecuteAction,
FIsActionChecked InitIsCheckedDelegate,
FIsActionButtonVisible InitIsActionVisibleDelegate,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| CanExecuteAction | The delegate to call to see if the action can be executed |
| IsCheckedDelegate | The delegate to call to see if the action should appear checked when visualized |
| IsActionVisible | The delegate to call to see if the action should be visible |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
FUIAction(FExecuteAction, FCanExecuteAction, FGetActionCheckState, FIsActionButtonVisible, EUIActionRepeatMode)
Description
Constructor that takes delegates to initialize the action with
| Name | FUIAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UIAction.h |
| Include Path | #include "Framework/Commands/UIAction.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UIAction.cpp |
FUIAction
(
FExecuteAction InitExecuteAction,
FCanExecuteAction InitCanExecuteAction,
FGetActionCheckState InitGetActionCheckStateDelegate,
FIsActionButtonVisible InitIsActionVisibleDelegate,
EUIActionRepeatMode InitRepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| ExecuteAction | The delegate to call when the action should be executed |
| CanExecuteAction | The delegate to call to see if the action can be executed |
| GetActionCheckState | The delegate to call to see what the check state of the action should be |
| IsActionVisible | The delegate to call to see if the action should be visible |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |