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Scroll offset from the beginning of the list in items Abstracts away the need to distinguish between X or Y when calculating table layout elements
| Name | FTableViewDimensions |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Views/STableViewBase.h |
| Include Path | #include "Widgets/Views/STableViewBase.h" |
Syntax
struct FTableViewDimensions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTableViewDimensions
(
EOrientation InOrientation |
Widgets/Views/STableViewBase.h | ||
FTableViewDimensions
(
EOrientation InOrientation, |
Widgets/Views/STableViewBase.h | ||
FTableViewDimensions
(
EOrientation InOrientation, |
Widgets/Views/STableViewBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LineAxis | float | The dimension orthogonal to the scroll axis, along which lines of items are created. | Widgets/Views/STableViewBase.h | |
| Orientation | EOrientation | Widgets/Views/STableViewBase.h | ||
| ScrollAxis | float | The dimension along the scrolling axis of the table view (Y when oriented vertically, X when horizontal) | Widgets/Views/STableViewBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::Slate::FDeprecateVector2DResult ToVector2D() |
Widgets/Views/STableViewBase.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTableViewDimensions operator+
(
const FTableViewDimensions& Other |
Widgets/Views/STableViewBase.h |