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API > API/Runtime > API/Runtime/Slate
| Name | FTabId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Docking/TabManager.h |
| Include Path | #include "Framework/Docking/TabManager.h" |
Syntax
struct FTabId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTabId () |
Framework/Docking/TabManager.h | ||
| Framework/Docking/TabManager.h | |||
| Framework/Docking/TabManager.h | |||
FTabId
(
const FName InTabType, |
Framework/Docking/TabManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceId | int32 | Framework/Docking/TabManager.h | ||
| TabType | FName | Framework/Docking/TabManager.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | ETabIdFlags | Framework/Docking/TabManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTabPersistable () |
Document tabs allow multiple instances of the same tab type. | Framework/Docking/TabManager.h | |
bool ShouldSaveLayout() |
Framework/Docking/TabManager.h | ||
FString ToString() |
Framework/Docking/TabManager.h | ||
FText ToText() |
Framework/Docking/TabManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTabId& Other |
Framework/Docking/TabManager.h |