Navigation
API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FSlateEditableTextLayout
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTextSelectedAt
(
const UE::Slate::FDeprecateVector2DParameter& InLocalPosition |
Query to see if the text under the given position is currently selected (the position is local to the text layout space) | Widgets/Text/SlateEditableTextLayout.h | |
bool IsTextSelectedAt
(
const FGeometry& MyGeometry, |
Query to see if the text under the given position is currently selected | Widgets/Text/SlateEditableTextLayout.h |
IsTextSelectedAt(const UE::Slate::FDeprecateVector2DParameter &)
Description
Query to see if the text under the given position is currently selected (the position is local to the text layout space)
| Name | IsTextSelectedAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h |
| Include Path | #include "Widgets/Text/SlateEditableTextLayout.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Widgets/Text/SlateEditableTextLayout.cpp |
bool IsTextSelectedAt
(
const UE::Slate::FDeprecateVector2DParameter & InLocalPosition
) const
IsTextSelectedAt(const FGeometry &, const UE::Slate::FDeprecateVector2DParameter &)
Description
Query to see if the text under the given position is currently selected
| Name | IsTextSelectedAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Text/SlateEditableTextLayout.h |
| Include Path | #include "Widgets/Text/SlateEditableTextLayout.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Widgets/Text/SlateEditableTextLayout.cpp |
bool IsTextSelectedAt
(
const FGeometry & MyGeometry,
const UE::Slate::FDeprecateVector2DParameter & ScreenSpacePosition
) const