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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FSlateApplication
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RegisterInputPreProcessor
(
TSharedPtr< class IInputProcessor > InputProcessor |
Adds input pre-processor if unique. | Framework/Application/SlateApplication.h | |
bool RegisterInputPreProcessor
(
TSharedPtr< class IInputProcessor > InputProcessor, |
Adds input pre-processor if unique. | Framework/Application/SlateApplication.h | |
bool RegisterInputPreProcessor
(
TSharedPtr< class IInputProcessor > InputProcessor, |
Adds input pre-processor if unique. | Framework/Application/SlateApplication.h | |
bool RegisterInputPreProcessor
(
TSharedPtr< class IInputProcessor > InputProcessor, |
Adds input pre-processor if unique. | Framework/Application/SlateApplication.h |
RegisterInputPreProcessor(TSharedPtr< class IInputProcessor >)
Description
Adds input pre-processor if unique.
| Name | RegisterInputPreProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include Path | #include "Framework/Application/SlateApplication.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp |
bool RegisterInputPreProcessor
(
TSharedPtr < class IInputProcessor > InputProcessor
)
True if added to list of input pre-processors, false if not
Parameters
| Name | Remarks |
|---|---|
| InputProcessor | The input pre-processor to add. Defaults to using the EInputPreProcessorType::Game bucket type and adding at the end of the bucket. |
RegisterInputPreProcessor(TSharedPtr< class IInputProcessor >, const int32)
Description
Adds input pre-processor if unique.
| Name | RegisterInputPreProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include Path | #include "Framework/Application/SlateApplication.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp |
bool RegisterInputPreProcessor
(
TSharedPtr < class IInputProcessor > InputProcessor,
const int32 Index
)
True if added to list of input pre-processors, false if not
Parameters
| Name | Remarks |
|---|---|
| InputProcessor | The input pre-processor to add. |
| Index | Where to insert the InputProcessor within the type bucket. Defaults to using the EInputPreProcessorType::Game type. |
RegisterInputPreProcessor(TSharedPtr< class IInputProcessor >, const EInputPreProcessorType)
Description
Adds input pre-processor if unique.
| Name | RegisterInputPreProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include Path | #include "Framework/Application/SlateApplication.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp |
bool RegisterInputPreProcessor
(
TSharedPtr < class IInputProcessor > InputProcessor,
const EInputPreProcessorType Type
)
True if added to list of input pre-processors, false if not
Parameters
| Name | Remarks |
|---|---|
| InputProcessor | The input pre-processor to add. |
| Type | Which bucket to insert the processor in. Defaults to adding at the end of the bucket. |
RegisterInputPreProcessor(TSharedPtr< class IInputProcessor >, const FInputPreprocessorRegistrationKey &)
Description
Adds input pre-processor if unique.
| Name | RegisterInputPreProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include Path | #include "Framework/Application/SlateApplication.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp |
bool RegisterInputPreProcessor
(
TSharedPtr < class IInputProcessor > InputProcessor,
const FInputPreprocessorRegistrationKey & Info
)
True if added to list of input pre-processors, false if not
Parameters
| Name | Remarks |
|---|---|
| InputProcessor | The input pre-processor to add. |
| Info | Information specifying which priority type and index should be used to register the pre-processor. |