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The basic data needed when shaping a run of text
| Name | FShapedTextContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Text/IRun.h |
| Include Path | #include "Framework/Text/IRun.h" |
Syntax
struct FShapedTextContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapedTextContext
(
const ETextShapingMethod InTextShapingMethod, |
Framework/Text/IRun.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseDirection | TextBiDi::ETextDirection | The base direction of the current line of text | Framework/Text/IRun.h | |
| TextShapingMethod | ETextShapingMethod | The method used to shape the text within this layout | Framework/Text/IRun.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FShapedTextContext& Other |
Framework/Text/IRun.h | ||
bool operator==
(
const FShapedTextContext& Other |
Framework/Text/IRun.h |