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Get/set the raw text to/from a text layout as plain text
| Name | FPlainTextLayoutMarshaller |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Text/PlainTextLayoutMarshaller.h |
| Include Path | #include "Framework/Text/PlainTextLayoutMarshaller.h" |
Syntax
class FPlainTextLayoutMarshaller : public FBaseTextLayoutMarshaller
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlainTextLayoutMarshaller() |
Framework/Text/PlainTextLayoutMarshaller.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPlainTextLayoutMarshaller() |
Framework/Text/PlainTextLayoutMarshaller.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetIsPassword
(
const TAttribute< bool >& InIsPassword |
Framework/Text/PlainTextLayoutMarshaller.h |
Overridden from ITextLayoutMarshaller
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetText
(
FString& TargetString, |
Populate the string from the text layout | Framework/Text/PlainTextLayoutMarshaller.h | |
virtual void SetText
(
const FString& SourceString, |
ITextLayoutMarshaller. | Framework/Text/PlainTextLayoutMarshaller.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FPlainTextLayoutMarshaller > Create() |
Framework/Text/PlainTextLayoutMarshaller.h |