Navigation
API > API/Runtime > API/Runtime/Slate
A convenient representation of a marquee selection
| Name | FMarqueeRect |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/MarqueeRect.h |
| Include Path | #include "Framework/MarqueeRect.h" |
Syntax
struct FMarqueeRect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMarqueeRect
(
UE::Slate::FDeprecateVector2DParameter InStartPoint |
Make a default marquee selection | Framework/MarqueeRect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndPoint | FDeprecateSlateVector2D | Where the user has dragged to so far | Framework/MarqueeRect.h | |
| StartPoint | FDeprecateSlateVector2D | Where the user began the marquee selection | Framework/MarqueeRect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::Slate::FDeprecateVector2DResult GetLowerRight() |
Framework/MarqueeRect.h | ||
UE::Slate::FDeprecateVector2DResult GetSize() |
The size of the selection | Framework/MarqueeRect.h | |
UE::Slate::FDeprecateVector2DResult GetUpperLeft() |
Framework/MarqueeRect.h | ||
bool IsValid() |
Framework/MarqueeRect.h | ||
FSlateRect ToSlateRect() |
Framework/MarqueeRect.h | ||
void UpdateEndPoint
(
const UE::Slate::FDeprecateVector2DParameter& NewEndPoint |
Update the location to which the user has dragged the marquee selection so far | Framework/MarqueeRect.h |